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A class is a blueprint which you use to create objects. An object is an instance of a class - it's a concrete 'thing' that you made using a specific class. So, 'object' and 'instance' are the same thing, but the word 'instance' indicates the relationship of an object to its class. This is easy to understand if you look at an example. For example, suppose you have a class House. Your own house ...
Trouble joining a class? I forgot or lost the class code To join a class, you just need to enter the class code once. After you join, you don’t need to enter the code again. If you forget, lose, or delete the code before you join the class, ask your teacher to share it with you.
The primary difference in this code is that in ChildB you get a layer of indirection in the __init__ with super, which uses the class in which it is defined to determine the next class's __init__ to look up in the MRO.
The directive operates in three different ways, depending on which of three types the expression evaluates to: If the expression evaluates to a string, the string should be one or more space-delimited class names. If the expression evaluates to an object, then for each key-value pair of the object with a truthy value the corresponding key is used as a class name. If the expression evaluates to ...
The derived class should be a type of your class, and the protected data of the base class is part of the data of the derived class. The writer of the derived class is expected to handle this data properly or it is a bug. Private data in a base class is, however, something the writer of the derived class does not control.
Class variable is an attribute defined in a class of which a single copy exists, regardless of how many instances of the class exist. So all instances of that class share its value as well as its declaration. Field is a language-specific term for instance variable, that is, an attribute whose value is specific to each object.