Over 80 million daily active users log into Roblox, making it one of the most influential digital spaces for young creators today. What started as a simple game platform has evolved into a cultural ...
AI slop infected more games, cool stuff was canned, people lost their jobs, and other horrible video game news from 2025 ...
A new, in-person conference hopes to champion one of the fastest-growing sectors in entertainment and media: creator-built ...
Here’s a stat that might shock anyone who isn’t the parent of a Gen Alpha kid: As of October 2025, online gaming platform Roblox boasted more than 151 million global daily active users. For ...
Two Sundays ago, I booted up my PlayStation 5 excited to watch a new, previously unreleased chapter from Quentin Tarantino’s “Kill Bill” saga. But instead of opening up Amazon, Netflix, YouTube or any ...
TL;DR: Netflix plans to acquire Warner Bros. Studios & Streaming for $82.7 billion, including HBO, film and TV catalogs, and WB Games. The deal maintains Warner Bros.' current operations, integrating ...
Sony Interactive Entertainment has announced a partnership with Bad Robot Games to support its first internally developed game. The platform holder will produce and publish the studio's upcoming ...
SAN MATEO, Calif.--(BUSINESS WIRE)--Sony Interactive Entertainment (SIE) today announced a partnership with video game studio Bad Robot Games, a division of Bad Robot, the film, television and theater ...
Sony Interactive Entertainment announced a partnership with video game studio Bad Robot Games, to produce and publish the studio’s upcoming project. The project, an unannounced four-player, ...
Sony Interactive Entertainment announced it has partnered with JJ Abrams' Bad Robot Games to publish the developers first internally developed game. The game is an unannounced four-player, cooperative ...
The Embracer Group has announced a deal to divest from Arc Games and Cryptic Studios, which work on games such as Star Trek Online and Neverwinter in addition to Arc publishing several other games.
For Alexander Hicks, game development started as a curiosity. At 12 years old, growing up in Canada, he stumbled upon Roblox while searching for ways to make his own games. But, over the next decade, ...
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